

The automaton upgrades you can research are just gravy on top of that. I have a feeling it might be a bug, but they will charge on the hubs even if they aren't on.Įven at 60% efficiency, you are getting what you'd get out of a 14 hour shift of humans with no need to have a heater running or any penalties for a 14 hour day.

They will recharge at a steam hub so I built a steam hub right next to each spot making their breaks really fast. Not because I don't want people there, but because they work 24 hours a day save for when they recharge. I used automatons for all the mining spots and wall drills. That means you can plan for the automatons and ensure that there is minimal heating where they are, so that you save on coal-which in turn means you need less coal, and can focus on food or other things you want to pursue. You can't invest in it all in one play through, but as long as you don't make poor choices if you mix and match, you will come out about the same, maybe ahead, depending on your research choices. Then you can focus on saving your heating for people's homes and the vital human worker chores and not have to have so many heaters going (or steam hubs) for work areas services by the automatons since they don't need it. The amputees came about because I forgot to turn off coal pile collections when things got really cold.Īnyway, if you focus on automatons, you can let them go out and not burn any coal while they handle the resource collection. I had one care home that held like six people, and I have 7 amputees and so far have made like 3 prostetics.

When the waves of survivors first came in, I gave the sick double rations a few times that cleared everyone out of the infirmiares pretty quickly. they need no heat and their rest time is negligble compared to workers. I kept the first automaton running and upgraded it to be more efficient it handled a lot of my lumber concerns for the rest of the game. I also did not bother with automatons, but i had 2 infirmiaries and closed the medical posts.
